Circling lunges can be used from the start of phase 2 and occur after every teleport. Moves much faster in phase 2 and takes less time to teleport, but can no longer summon enemies when reeling back. Now less aggressive when in the Underground Crimson. Now enrages when leaving the Crimson instead of fleeing, causing the Brain and its Creepers to move much faster. Minimap icon disappears when below 20% HP. Circling dashes occur before every teleport when below 50% HP. When the Brain reaches 70% HP, it will occasionally fly quickly in a large loop and then dashing straight towards the player before teleports. The Brain moves faster and teleports more often as its Creepers die in phase 1, and has increased knockback resistance in phase 2. When 6 or fewer Creepers are remaining, they become immune to knockback. The Brain has a small amount of pierce resistance. The Brain has 22% more contact damage and Creepers have 25% more. Less aggressive when in the Underground Corruption. Now enrages when leaving the Corruption instead of fleeing, causing it to continuously fly towards the player more aggressively. Moves faster and fires Cursed Flames and Vile Spits far more often the less segments that are alive. Head segments deal 23% more contact damage, whereas other segments do 25% more. Slightly more defensive to piercing damage. Head segments begin firing Cursed Flames when there are 59 segments remaining. Vile Spits are no longer always shot, and instead begin firing when there are 71 segments remaining.
Head segments can retain the velocity of the head or body segment that was just killed. When below 66% HP, changes its jump and Crab Shroom wall pattern, and Crab Shroom walls are slightly tilted. Summons a horizontal wall of evenly-spaced mushrooms above itself that fall downwards after the third jump in its jump cycle. Crab Shrooms drift quicker and fall faster. During sub-phase 4 it does 4-6 rapid chain dashes and then a long lined up horizontal dash which vomits Servants of Cthulhu. During sub-phase 3 it does 5 rapid chain dashes. During sub-phase 2 it does 3 normal dashes and then 2-4 rapid chain dashes.
During sub-phase 1 it does 3 normal dashes. Has 4 sub-phases during phase 2 to which it changes at 65%, 55%, and 40% HP respectively.
Servants of Cthulhu no longer drop hearts. Gains much more contact damage in the end of phase 2. Contact damage increased to 40 in phase 1, and to 48 in Phase 2. Charges more quickly and more randomly in phase 2. Occasionally shoots sand blasts at the player.Ĭharges more often in phase 1. Can perform the burrowing attack from the start of the fight. Spawns with two smaller Desert Scourges, but only the main worm needs to be defeated to count as a boss defeat. Summons a Crown Jewel under 50% life, which hover above the player and fires Ruby Bolts, Ruby Bolt damage is 55% of King Slime contact damage. Moves faster and jumps higher depending on how high the player is. Teleports more frequently and takes less time to teleport. The names of vanilla bosses are italicized. This is a list of all boss fight changes caused by Revengeance Mode. Black Recluses, Clingers, Gastropods, Giant Tortoises, Ice Tortoises, Plagueshells, and Sand Tortoises when below 25% HP.Crimson Axes, Cursed Hammers, and Enchanted Swords when below 50% HP.The following enemies will attack the player without interruption, even when hit, when their HP is below a certain threshold:.Dungeon Guardians shoot homing skulls, which deal about 10x the damage of the Dungeon Guardian itself.Mother Slimes spawn more Baby Slimes when killed.Ice Golems move and shoot faster as they lose health.In Hardmode, projectiles fired by Goblin Sorcerers, Goblin Summoners, Shadowflame Apparations, and Tim inflict the Shadowflame debuff.Mimics, Present Mimics, Reapers, Sand Elementals, and Wraiths are immune to knockback.Many vanilla enemies are made immune to certain forms of lifesteal.Bosses will also drop Master Mode-exclusive items.Hallowed armor's Holy Protection set bonus lasts 6 seconds instead of 30.Immunity frames are capped at 2 seconds.
Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP.Enemy spawn rates are boosted by 17.65%.Adds two new mechanics into the game, Rage Meter and Adrenaline Meter.